Into the Unknown: A Journey through Science Fiction

As soon as I heard that this new exhibition at London’s Barbican Centre (running June 3rd – Sept 1st 2017) was being curated by Patrick Gyger, it became a ‘must attend’ for me. I’d met Patrick a few times during his decade-long tenure at the Maison d’Ailleurs, while I was still active in the space industry and every time been bowled over by his knowledge.  He provided me with useful and welcome advice while I was putting together the space strand of the Earthwake science in television forum, held in Strasbourg in 2007.

The first thing you notice about the main exhibition is the extraordinarily broad range of things it brings together – ample testament to Gyger’s pull.  There’s a strong emphasis on material on paper (books, pulp covers, collectors’ cards, Soviet-era publications, film & TV concept art), again consistent with what I know of Gyger’s interests and priorities.  Display cases show off key books on each of SF’s main themes.  As a book nut, this was a joy to me; I had my pencil and paper out, noting down titles that were new to me (eg; Alexander Beliaev’s The Amphibian, Plutonia by Vladimir Obruchev) and I started to play a game – two points for a book on my shelves at home, five for the exact same edition (I scored 201).  It was nice to see that the Barbican shop had made an effort to stock the titles on display, even if most of the lesser-known ones were absent.  However I did pick up a copy of Ayn Rand’s dazzling Anthem, and read it on the flight home.

As already mentioned, the breadth of exhibits was impressive.  Ray Harryhausen was very well represented with extensive concept art from a several movies (my favourite was the unrealised man-eating plant from The Mysterious Island) and a clutch of latex dinosaurs including Gwangi himself.  I saw the actual H.R. Giger Harkonnen capo chair created for Jodorowsky’s Dune.  There were several gorgeous, painstakingly accurate models of vehicles out of Jules Verne (I think lent by the Éspace Jules Verne of the Maison D’Ailleurs) including the Nautilus, the Albatros and the Lunar train.  There was the original Spindrift, which took me back to Saturday mornings as a kid and the submarine from Fantastic Voyage.  I could go on.

Modern movies were well represented.  There were props from Interstellar, Moon, Alien, Independence Day, Jurassic Park, various Godzilla’s, Star Wars, to name a few and, my favourite of all, the quite beautiful Horus and Anubis masks from Stargate.  To accompany the props, there were clips showing at various points ranging from iconic SF moments (Rover’s first appearance in The Prisoner), through early, historically important films (some fascinating Soviet stuff here), to quirky curios like the Turkish Star Wars (think space-suited actors in the foreground with a bootleg Star Wars space battle backdrop, the aspect ratio tweaked to make it look original – the rugby-ball-shaped Death Star is a hoot).

I had a number of gripes with the exhibition.  First off, the narrow, crescent shaped, high-ceilinged exhibition space being used was a disaster, for several reasons.  Some of the major movie props on view were too high-up to be easily studied and there were several points in the walk-through, where display cases were blocked by other attendees standing to watch film clips projected onto an adjacent wall.  I was there at a quiet time too; this issue would have been far worse had it been full.

Attendees were encouraged to take their own photos but the display of items was not photo-friendly, due to reflections and glare.  More attention could have been given to this aspect.  The catalogue (yes I bought one – £35.00) was both impressive and disappointing.  What it covered was great but it was very much slanted towards books, magazines and paintings.  There was sparse attention given to the movie and TV props on show in the exhibition.  I don’t know if this was due to a copyright conflict or what but the practical consequence of all this was that I had stopped taking photos, assuming the objects would be featured in the catalogue only to discover afterwards that they were not.  This annoyed me greatly – I would strongly recommend that anyone attending, intending to buy a catalogue does so (and looks through it) before walking around the exhibition.  That way you can ensure that you can photograph the things not featured in it, if you want a record of them.

There were a few satellite exhibits elsewhere in the Barbican.  I don’t think I located them all; the signposting was not great and in addition, part of the building was cordoned off for a ‘private event,’ which meant detours.  Standout of the rest was the half-hour movie In the Future They Ate From the Finest Porcelain, by Larissa Sansour and Søren Lind.  This was a none-too-subtle allegory on the Palestinian conflict, with a glorious central premise.  It came across to me as a Terry Pratchett-like idea, reflected through the philosophical prism of a Stanislaw Lem (think a female Ijon Tichy, dodging wackers in the world of Strata).



Conor McPherson’s ‘The Weir.’

I’ve long wanted to see The Weir and the Gaiety Theatre’s new production finally gave me the opportunity.  It’s fair to say that, excellent though it was, it wasn’t quite what I was expecting.

When one is making one’s lists of speculative fiction writers it’s easy to overlook the playwrights, if they work little in other written forms and rightly or wrongly, The Weir had popped up on my radar in this context.

The play does contain four supernatural stories, told by four of the five protagonists.  There’s a family tragedy story, a messing about with the ouija board story, a burial story and a story of the faeries.  Three of them were ho-hum run of the mill sort of stuff, at least for this aficionado of the form.  The fourth – the one told by handyman Jim – was pretty stunning.

To call The Weir a work of supernatural fiction, however, is perhaps over-egging the pudding.  Equally, it’s unfair to lump it in with those ensemble pub and club tall stories – Buchan’s Runagates, or Dunsany’s Jorkens, for example – which are an end to themselves, for the tales, as told in The Weir have a more transcendent effect on the narrative.

This narrative has two strands.  The first is a very conventional one for Irish drama- that of the sad, lonely lives of rural men; the first ‘act’ (the play runs for nearly two hours without a break), cursing aside, could have been written by Synge, Friel or anyone in between.  The third ‘act’ too, is straight out of this mould, as the young blank cypher, the barman Brendan, is completely unable to respond to Jack’s tale of lost love, thereby likely condemning himself to a similarly empty fate.

The second strand belongs to the long second ‘act’ which contains the supernatural stories.  Blow-in Valerie is fleeing family tragedy and it is through hearing the others’ supernatural tales, told as if true, that she begins to believe in the truth of her own tale; they are thus the catalyst for her healing process to begin.

As I mentioned above, Jim’s tale is the standout by a long way.  The playwright knows this as evidenced by the prolonged, gobsmacked silence on stage when Jim finishes.  It would be the perfect place to break the play for an interval too – let the audience stew on what they’ve just heard for twenty minutes or so.  Overall, though the production was strong, entertaining and the time just flew by.

Great Con: Shame About the Rebellion

So Octocon 2016 has come and gone and what a good one it was!  As a long-time Tomb Raider, Russian mythology and Zimiamvia nut, I couldn’t have put together a better Guest of Honour line-up to suit my interests than Diane Duane, Peter Morwood and Rhianna Pratchett, if I had been running the con myself!

But of of course having the right guests is only part of the picture and one could not but be impressed by the gusto with which the Duane/Morwood double act threw themselves into the programming; indeed it is eminently plausible that they had to bring some android avatars with them so as to be in several places at once.  Rhianna Pratchett was equally engaging and it was very pleasing that the focus was very much kept on her own achievements and avoided the (presumable) temptation of reminiscing on those of her late father.

Often I seem to be the only Worm Ouroboros/Zimiamvia fan at a con so I wasn’t going to pass up a chance to ask Diane about her own interest, during the GoH speech Q&A.  It was an absolute pleasure to hear her enthuse about Lord Gro, Fiorinda and all the rest of Eddison’s wonderful characters, even if I got the sense that no-one else in the room bar the two of us had much idea of what she was talking about.  Of course Eddison’s cod-Elizabethan prose can be a barrier to the reader but like the lady said, there’s no better time to overcome that than the present, given the number of fantasy TV shows and movies that are now getting made and of course, with Game of Thrones meets Downton Abbey, the Zimiamvian trilogy now has a ready made killer tag-line.

I went to a lot of the panels this year and the quality of the panellists was uniformly high.  Another nice innovation (I suppose it may have been done before but I only became aware of this year) was the Octocon table in the dealer’s room, where self published authors could deposit their works to be sold, in return for a modest fee.  Hopefully I’ll be availing of this facility next year, if my Irish Tales is ready on schedule.

The con did make one inexplicable choice.  Obviously someone decided it would be a good thing to give 2016 the theme of Rebellion on foot of it being the centenary of the Rising.  This was a fine idea BUT WHERE WAS THE CORRESPONDING PROGRAMME THREAD???  Of course there’s only one of me and I can’t attend everything – maybe there were panels that dealt with this that I didn’t go to, in which case my apologies.  But surely it wouldn’t have been too much to expect one dedicated, so-named panel on the Rising and Republicanism in SF&F, to convey the re-creation of the shelling of the Four Courts from Pigeon Irish, Jack O’Halloran’s flying suit from A Modern Daedalus and much more to a new generation of readers.

[Update: 17/10, 14:00: Octocon has pointed out to me that a panel on the above was initially planned but fell through and that two panels I didn’t attend – Dystopia & YA and Space Opera included discussions on Rebellion.]

A Review of Linda Nagata’s ‘The Red’ Trilogy

I’ve been a fan of Linda Nagata’s work for quite a while.  A whole swathe of her novels came out in the late 1990’s/early 2000’s and I devoured them all eagerly.  The relentlessly strange first half of Vast (1998), the culmination of the loose tetralogy that had begun with The Bohr Maker (1995) is still one of the best things I’ve ever read.  Of course a new writer always has missteps – I found Deception Well (1997), the third of the tetralogy, to be an incoherent slog, redeemed only by the magnificent abseil down the skyhook and the second half of Vast, once the protagonists arrive, is a bit of a let-down after the thrill of the journey.  But there was always enough great stuff in her books to keep me interested.

So far as I could tell though, Nagata dropped off the map after about 2003, the year Memory came out, or at least my map, until I found a copy of The Red: First Light, the first book of an eponymous trilogy, earlier this year.  The blurb to that filled in the gaps – that she had gone big into self-publishing/e-publishing in the meantime.  No surprise then, that to an old-fashioned die hard like me, who still gauges a writer’s activity by what is in paper, on shelves, she should seem to have vanished. [UPDATE August 8th.: Via Twitter, Linda has told me that she did in fact give up writing for about ten years and having used self-publishing as a route back in, is gravitating back towards traditional publishing.]

The world of The Red: First Light, The Trials and Going Dark is a near future of technologically enhanced soldiers – Linked Combat Squads – operating in small, self-contained wars, where the battle lines between nation states, ‘dragons’ (oligarchs) and corporations, with their ‘mercs’ have become blurred.  Into this, emerges ‘The Red,’ a rogue AI which can manipulate situations, even to the point of hacking into some of these soldiers and using them for its own ends.

The focal point of the story is one such soldier, James Shelley whose journey goes from regular US army grunt, to quasi-secret agent for The Red, neutralising ‘existential threats’ with his squad.  Nagata’s great coup is to give The Red a consumerist corporate origin, implying that the primary goal of neutralising these threats is to benefit ‘the market’ and that saving the world for humanity at the same time is just happenstance.

The plot arc of the first two books focusses on tracking down rogue nuclear weapons, some of which are successfully used by a dragon to obliterate a lot of the Internet (through EMP) in an attempt to destroy The Red.  These are the two best books.  I found the third, Going Dark, weaker, possibly because with its by-line of ‘No real allies, no fixed enemies, no certain battlefields,‘ the reader is no longer certain of who or what they’re rooting for.  Of course this is a perfectly logical development of Nagata’s initial premise but it makes it harder for the reader to stay engaged.  And of course as a European, I might baulk at the ‘happy ending’ of Shelley’s last mission failing, thereby handing the means to control The Red to the US govt.

Nagata’s writing style has improved immeasurably since her early novels. What is really striking about the trilogy is the way the tautly wrought, narrow and rigorous world of military tech in which most of the story is set, is realised.  This is deeply impressive.  In fact it’s done so well that the parts set in the ‘real’ world with Shelley’s father and girlfriend Lissa are quite jarring; so much so that I cheered when Lissa became collateral damage at the end of book one.  Probably the author did not intend this!

If the trilogy has one drawback, it is that it’s full of coincidences.  These are explained away logically enough as the behind the scenes manipulations of The Red.  Nevertheless a few do seem over the top.  I particularly disliked the way that Delphi and Vasquez are dragged back into the narrative in book three through a totally random encounter in the Arctic, having been given an out with the heist at the end of book two.  Even once you concede that they’re part of the bigger story, Vasquez’s decision to return to military action seems unconvincing.

Overall though, these are small gripes in what is a superb story.  One hopes someone like HBO will snap it up and bring it to our screens.



A Review of Planetfall

I first became aware of Emma Newman at the Olympus convention a few years back; I was attending a panel she was on and she seemed to be talking more sense than all the rest up there with her put together; made me sit up and take notice and I’ve ‘followed’ her since.

A highlight so far was last year’s Octocon, where I got to sit in on a live Tea and Jeopardy and where she was interviewed and talked a lot about her upcoming Planetfall.  Now there’s a thing about me and new authors – considering starting on someone new, I’m like a hobo deciding where to invest his last nickel.  I’m picky, I know what I like and it takes a lot of time, a lot of critical mass for me to take the plunge.  Anyhow, Planetfall was that plunge moment for me.

I often read books concurrently and at the time Phillip Mann’s The Disestablishment of Paradise was the bedtime doorwedge and slim, compact Planetfall became the travelling volume.  Both have a major character called Mack – which caused me no end of confusion. Don’t think I’ve ever had that happen to me before.

Anyhow, to Planetfall.  It’s an effortless read, beautifully written.  Some writers’ prose you just fly through (I always finish Christopher Priest’s books in two or three days) and this was right there with them.

The basic premise of the book is 2001 with plants instead of monoliths, leading to an expedition to colonise another world.  A succession of bad things happen in the early days of the colony; some colonists are lost and abandoned, presumed dead during the initial planetfall, then the leader of the expedition vanishes.  Cover ups for both of these events occur and then the colony gets on with the business of existing, next door to a strange organic ‘city.’

It’s a slow burner of a book that kicks into overdrive for the last quarter as the colony is simultaneously visited with a savage retribution and narrator Ren gets her transcendent David Bowman moment.  Ren is a brilliantly drawn character – part of the colony management and their 3D printing guru – she has an OCD that requires her to hoard stuff; the ultimate sin in a place where everything is 3D printed and waste needs to be assiduously recycled to feed the printers.  Emma Newman’s greatest coup in the book is to find the perfect McGuffin to fit; just what is lurking beneath the tons of hoarded junk that stuffs Ren’s home to the gills?

Planetfall has flaws, chief of which is that the other characters never really get to come out of Ren’s shadow.  One never really comprehends, for example, how Suh-mi was so charismatic as to attract people to follow her and to back and man the expedition in the first place.  Then the chief antagonist in the book, the returned wanderer Sung-soo, apart from being mind-bogglingly, relentlessly irritating, is such a clear existential threat to the colony that you really wonder why the previously ruthless Mack hasn’t printed a gun and shot him dead by chapter 20.  Is Mack trying to atone for past deeds or has he just gone soft; it’s never really clear.

The size of the colony is never really clear either; the events at the end of the book made it seem much larger than it had been, to me in my head up until that point.  It’s rather sketchily drawn too – I wondered about the apparent absence of young children to the point where I thought it might have plot importance; similarly there appears to be no functioning police force in a place that definitely needed one.

Planetfall is very much worth reading despite these flaws.  Ren is one of the great modern characters of SF and probably counts as one of the best OCD studies in all fiction, done with honesty and not a little humour.  The exploration of the scope and scale of 3D printing in this sort of expedition is bang up to date and right on the button.  The last quarter of the book, with the themes of retribution and transcendence really works too.

Jimgrim – the Palestine Years

Talbot Mundy (1879 – 1940) has long been one of my favourite writers and I suppose at this stage I must have read well over half his works.  What I’ve just finished, several years after starting, is the first part of his Jimgrim cycle, set in post-WWI Palestine and comprising the following stories:-

  • The Adventure at El-Kerak
  • Under the Dome of the Rock
  • The ‘Iblis’ at Ludd
  • The Seventeen Thieves of El-Kalil
  • The Lion of Petra
  • The Woman Ayisha
  • The Lost Trooper
  • The King in Check

The first two were later revised and collected as Jimgrim and Allah’s Peace, the second two were collected as Jimgrim and the Devil at Ludd, while the last is also known by the title The Affair in Araby.  All were serialised in the pulps in 1921-22 and reprinted in book form in the early 1930’s.

All told, they form a single narrative of some 1200 pages, in which Jimgrim and his crew (American adventurer Jeff Ramsden (the story’s narrator), Sikh policeman Narayan Singh and later ANZAC trooper Jeremy Ross) foil various plots by third parties (Zionists, the French etc.) to destabilise the region by pitting Arab against Jew or Arab contra Arab, with the backdrop of the slow reveal of Jimgrim’s overarching plan of trying to lay the groundwork for Feisul to become the king of a single Arab state encompassing Palestine, Syria and Mesopotamia.

The story concludes with Jimgrim and his crew captured following the French assault (mustard gas and all) on Feisul in Damascus. They get packed off on boat out of Beirut and fetch up in Egypt where, while recuperating, they are made a proposition by multi-millionaire Meldrum Strange, as a result of which they quit the armed forces and become a sort of 1920’s A-Team.

The last part occurs at the beginning of the next volume, Jimgrim and a Secret Society, the first book of the second half of the cycle, that sees the gang battle ever more fantastical foes all across Egypt, India, Tibet and last but not least, in supervillain Dorje’s secret hideout in the Gobi Desert.

But that’s a story for another day.  Let’s return to Palestine and ask, just who is Jimgrim?  James Schuyler Grim is an American secret-service agent in the employ of the British armed forces in Palestine as a fixer.  Just how this arrangement came about is unclear but Mundy claims to have met the real ‘Jimgrim,’ on whom he based the character during his own time in Palestine, editing the English language Jerusalem News, as president of the Anglo-American Society of America.  Some modern blurb writers have characterised Jimgrim as a mix of Lawrence of Arabia, Sherlock Holmes, James Bond and The Shadow.

Jimgrim is unquestionably one of the principal pulp-heroes of the 1920’s and it seems extraordinary that the character has never been the subject of any movies or TV series. Of course the Palestine setting of the early works may be deemed a little sensitive, especially given Mundy’s pro-Arab position but the historical background in the books seems impressively accurate, especially in setting out the duplicity towards Feisul on the part of the British and the French, following his support versus the Turks in WWI.

Mundy actually met Feisul during his time in Palestine and secured his permission to use him as a character in The King in Check.  The Jimgrim Palestine stories were widely read when first published and undoubtedly served to educate the reading public on the situation there.  More than that, there is still much for a modern reader to gain from them, in terms of understanding the root causes of what we still see unfolding in the Middle East today.


Follycon Redux

One of the nicest things to come out of Mancunicon was the news that Follycon has been revived, thirty years after the original and will be the 2018 Eastercon in Harrogate.

The first Follycon was held in 1988 at the Britannia Adelphi hotel in Liverpool, a relic of empire, much given to trumpeting that its fine ballroom was modelled on the one on the Titanic.

It was a particularly memorable event for me as I was fortunate enough to be one of the team of four (along with Suzanna Raymond, Bill Longley and Darren Newbury) tasked with shooting the con video.  I don’t recall how I got onto this cushy number; maybe it was something to do with the fact that I had, for a few years by then, been a tech assistant to Andy Morris, doing the 16mm projection, which was still a large and important part of con programming at the time.

Anyhow, with Suzanna on camera (brilliant!), me directing and the other two forming a game for anything props/special effects department, we came up with the theme of the con being visited by a small, impressionable alien named H.G. Tripod, played with upright poise by, well by our camera tripod actually.  We filmed establishing shots such as H.G. arriving at the train station, and in various fan situations, such as returning to his (her?) room drunk, canoodling with a fellow fan (played with great aplomb by Linda-Clare Toal) and parading in the masquerade (as a Martian war machine, thanks to a wee mag-lite torch and some gaffer tape).  The last caused quite a stir, as a humourless git involved in running the masquerade felt that H.G.’s entry lacked the required gravitas and initially refused it.  I believe the con committee had to intervene to get this reversed.

Still this paled into insignificance besides the spectacle of an eminent conflict-zone reporter of the time, going nuclear in reception because the hotel had no room available.  I put on my best war reporters’ safari jacket and raced with the team to reception in order to buttonhole her for an exclusive interview but alas we were just too late.

I did do some other things at the first Follycon.  Participation in an excellent writers’ workshop, hosted by Ian Watson, persuaded me to put away my pens for a very long time.  I think I also gave a talk on something, though I’m no longer 100% sure – I still have the Follycon Souvenir book but not the programme book.  It seems as though cons back then used to programme a lot more one person items than they do now.  I’ve always loved holding an audience in the palm of my hand for an hour all by myself but now if you get to do anything at all at a con, it’s almost invariably as part of a panel.  And these days you have to volunteer.  Back then, you never had to volunteer for anything – you’d just get asked.

On the Sunday evening of that Follycon the team did an all-nighter, crash editing the final cut of the video and adding titles, using two tape machines and it received a triumphant reception when shown on the Monday.  The precious tapes were later given over to Darren for safe keeping and I still have the title cards.  I don’t believe the tape ever surfaced for repeat viewing at any future Eastercon but I’ve missed a fair few between then and now so I could be wrong.  Wouldn’t it be great though, if someone reading this (Darren where are you?) joined up the dots and rediscovered those tapes in time for Follycon 2018!

Irish Speculative Fiction Writers: James Stephens (1880 (or 82) – 1950)

The heart of James Stephens’ speculative fiction lies in five works, written over a dozen years, during the most turbulent period of Ireland’s history.

Two distinct strands run through them: Irish mythology and folklore in Irish Fairy Tales (1920),  Deirdre (1923) and In the Land of Youth (1924) and the interactions of gods and men in The Crock of Gold (1912) and The Demi-Gods (1914).

Stephens, a colossus in his heyday, is almost forgotten today outside of our airports, where The Crock of Gold lurks, waiting to be snapped up by those kinds of tourist who cherish video-footage of their spouses taken at the leprechaun crossing around the back of Torc Mountain.

This encapsulates part of the reason for his fall; the perceived cod-Oirishery of The Crock of Gold, came to be seen, a la Darby O’Gill, as an insult to a would-be modern, forward-looking independent state.

In reality of course, The Crock of Gold is nothing of the sort; it represents a truly magnificent attempt to write the ultimate fantasy tale of the passing of the old order to the new; of the magic going away.  Ultimately it fails, just as the faerie instauration fails, because even today people still cannot see beyond the leprechauns.  But it is an heroic failure of the highest order.

The Demi-Gods revisits this territory; the eponymous threesome descending to Earth to visit a tinker and his daughter[1].

On the Irish mythology and folklore side, Stephens was a considerable scholar and it is his total command of his subject that sets works like Deirdre and In the Land of Youth a country mile apart from all the other volumes of “retellings” that every republican mover and shaker around that time felt it necessary to have on his or her CV.  Well that and the fact that he was a very fine writer indeed.  Here’s an excerpt from Deirdre (the culmination of her fateful encounter with Naoise):-

They stopped perforce, with that feeling of tremendous discouragement wherein passion sinks back upon itself, where desire ceases and nothing is instant but weariness.  His hand yet held her, but it gripped no longer: it lay on her arm a dead weight: she had only to move an inch and it would fall away: she had but to turn and he would not follow her even with his eyes; but the energy which had drained from him flooded into her in one whirling stream, and when his hand fell away hers took up the duty it relinquished.

To my mind, it’s the greatest Irish fantasy novel of all time.

As for the rest of the reason for Stephens’ fall, like so many other staunch republican Protestants, Stephens was marginalised and ultimately excluded by the profoundly Catholic character in which Pearse and his supporters clothed the Rising and its aftermath.   It is no wonder that in questionable health and with a young family to support, Stephens threw in the towel and decamped to England in 1925.  After a decade-long struggle to earn a living lecturing he later compounded his ‘treachery’ by going to work for the BBC at a time when it was still seen as the mouthpiece of the ‘enemy[2]’.

Postscript: Bitches Have Nothing To Do With It, Mr. Gaiman

Before finishing with Stephens, its worth commenting on a parallel with a current fantasy controversy.

When James Joyce was writing Finnegan’s Wake he made a deal with Stephens (Joyce had just read Deirdre and was hugely impressed by it) to complete it for him, if he (Joyce) should die before finishing it.  I don’t believe Joyce was thinking about his readers: all he cared about was safeguarding his literary legacy.  Of course the readers get a finished book out of it but that’s nothing to do with the reason why Joyce made the arrangement with Stephens in the first place.

Fast forward ninety years or so to George R.R. Martin; the ‘American Tolkien,’ one of Time‘s top 100 persons a couple of years back and the man more than any other who put the gritty realism and grey ambiguity into fantasy.  It’s an entirely legitimate question, therefore, to ask one of such stature what he is doing to plan for the completion of A Song of Ice and Fire if he should die first, thereby safeguarding his literary legacy.

The fact that we can’t ask this question to him, is because it is now inextricably linked with the issue of reader gratification, thanks to an ill-thought-out intervention by respected commentator Neil Gaiman.

The question is nothing to do with bitches, Mr. Gaiman; Martin should be planning for this for the same reason Joyce did and no other – to safeguard his literary legacy.  That the fans get their fix too is nothing more than happenstance.

[1] It achieved notoriety more obliquely, being one of the subject panels of Harry Clarke’s Geneva Window, one of Ireland’s greatest works of art, in any medium and of any era, which was notoriously disowned by the State and now resides in a private collection in Florida.

[2] The late Terry Wogan spoke of receiving the same vilification almost thirty years later.

Time for Some E.R. Eddison

It’s a constant source of amazement to me that in a time of big screen Tolkien and Narnia adaptations and quality fantasy all over our TVs, the third corner of England’s big ‘between-the-wars’ trinity should remain so unexplored.

One can understand why E.R. Eddison’s books have had a limited readership over the years; some readers find his faux-archaic prose difficult, others fall asleep within seconds of Doctor Vandermast opening his mouth to deliver another philosophical treatise, still more have a job getting their head around characters that seem to morph into each other.  Well, it seems to me that these are all reasons for adapting his stories for the screen rather than the opposite.  Coupled of course with the fact that they’re amongst the finest fantasies ever written.

The opening of The Worm Ouroboros is famously lame.  A narrator dreams his way to Venus and is quickly forgotten.  Thereafter it is fantasy gold,  describing a glorious war between the witches and the demons, with an ending to die for, all delivered in flawless cod-Elizabethan; a device which after the first fifty or sixty pages, you’d think you’d been reading your whole life.  Don’t believe me?  Try it!

If Worm is Eddison’s masterpiece, then the later Zimiamvian trilogy (Mistress of Mistresses, A Fish Dinner in Memison, The Mezentian Gate) is the most heroic of failures.  A book is hardly the best medium with which to pull off what Eddison is attempting but he almost manages it; maybe if he had lived to complete the third volume, he would have done so.  The plot is simple enough – an early twentieth century English industrialist escapes the tragedy of his own life to live out a second life as an adventurer in a fantasy world that intersects with ours.

The masterful trick that Eddison pulls off is that he makes Lessingham (same name as the narrator of Worm but maybe not the same guy; Zimiamvia is mentioned in Worm as being visible in the distance from the high mountains of Impland but those two links are as far as the connection with the trilogy goes), the hero we’re clearly to root for, into the brilliant, incorruptible and courageous right hand man of one of the principal villains.  For Lessingham to triumph, the good guys have to lose and Eddison finds a classic bittersweet way of resolving this.

What makes the trilogy complicated is that the principal heroes and heroines are archetypes who can become inhabited by the gods.  Thus when Lessingham  notices the similarities between Mary and Fiorinda, he is seeing the common characteristics of the goddess who inhabits them both.  When he sees himself through Barganax’s eyes he is seeing what the god, who can inhabit both of them, is seeing.  It’s a difficult philosophical trick to pull off through the written word – it aches to be filmed.

The Zimiamvian trilogy has a wonderful ready made tag-line – Game of Thrones meets Downton Abbey – that alone ought to be enough to get it made.  The Three Kingdoms of Zimiamvia pre-date the seven of Westeros by fifty years as the original low-magic, high political intrigue fantasy world.  Boy-king Derxis of Akkama makes Joffrey Baratheon look like Peter Pan and the Vicar of Rerek could out-Tywin Tywin with one hand tied behind his back.  As for Vandermast, just think Pycelle on acid, constantly surrounded by a bevy of nubile lycanthropes in vintage underwear.

Eddison relates the Zimiamvia story backwards, so a good ploy might be to tell it in straightforward chronological order instead.   And of course any adaptation would have a lot of work to do fleshing out the big parts of the third book that only exist as Eddison’s outlines.  And as for those difficult characters who blur identities with each other from time to time – well just ask David Lynch to direct.  Problem solved.

A Few Thoughts on Gaelcon 2015

It’s a few years since I’ve been to Gaelcon, as the dates have either clashed with work assignments in the Balkans or else chess tournaments closer to home.  This year I decided to eschew the Limerick Open however (recent ICU micro-political infighting has made me thoroughly sick of the Irish chess scene) and I headed up to Ballsbridge for a long weekend of RPGs and boardgames.

The boardgames part was a bit disappointing.  Neither of the two I really really wanted to check out in detail were available from the Gaelcon library.  They do have the A Game of Thrones  boardgame apparently but it was unavailable as it was at someone’s house.  They didn’t have Lagoon: Land of Druids at all.  The genuinely-trying-to-be-helpful suggestion I was given, that one of the dealers might have them for sale rather misses the point; since what is access to a boardgames library, if not an opportunity to try before you buy.

Fortunately the RPGs more than made up for it.  I played in four; the Gilgamesh RPG, Dragon Age, Victoriana (Blood and Iron) and Supernatural.  The standard of GMing in all of them was good, the scenarios were satisfying and for the most part the groups of players thrown together gelled sufficiently to put the need to maintain a reasonably functioning party ahead of the personal quirks of their player characters, a certain bomb-making anarchist excepted.

I particularly enjoyed the Supernatural scenario involving skunk apes protecting a ruined Maroon camp in the Great Dismal.  The playing arc did one of those sudden flipflops half way through and from us all faffing around getting nowhere, everything suddenly clicked and in a trice the party were homing in on the crux of the story like a perfectly oiled machine.  Magic.

Like almost all RPG’s at cons, the game mechanics of the ones I played in tended to be pared down to the bare minimum.  You have to do this when you are bound to get players who are novices at a particular system.  I do wonder why a universal, low mechanics high storytelling scheme has still not supplanted all the number and stat heavy systems out there.  The Gilgamesh RPG was notable in this respect.  Since it has evolved from a LARP, the dice (or in this case cards) crunching really was kept to an absolute minimum but it conceded nothing in cohesion to the other three I played in  Also, there is really quite a good set of background material available online for it here.

I definitely want to use a Gilgamesh RPG type approach – free form story with minimal mechanics – for my Green Redoubt RPG which hopefully I’ll be launching at Gaelcon 2016.

Of course, there are a couple of grumbles I should mention. The first concerns timekeeping.  Three of the four RPG’s I was in started about half an hour late and two of these then over-ran a whole hour past the scheduled finish time.  Of course it can be difficult to avoid over-running but I really don’t understand why the starting was so chaotic.  The worst thing though was the level of ambient noise in the RPG rooms.  Typically you had three different RPGs running in the same not terribly large meeting room, each consisting of a GM and six players.  It was frequently difficult to hear what your GM and/or other players in your own group were saying because of the noise coming from the rest of the room.  This detracted from one’s overall enjoyment and really needs to be addressed.